AI Insights · Timothy · April 2022
Top 5 Survival Games on iOS in South America Q1 2022
Explore the performance of the top 5 survival games on iOS in South America in Q1 2022, including weekly downloads, revenue, and active users trends.
In Q1 2022, the top 5 survival games on iOS in South America showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game's metrics.
Last Day on Earth: Survival from Kefir saw its weekly revenue peak at $9.8K at the end of December, followed by fluctuations, finally settling around $6.3K by the end of March. Weekly downloads experienced a significant drop from 4.3K in early January to approximately 1.6K in late March. The game’s weekly active users started at 13.7K in early January, saw a peak of 17.3K in late February, and then decreased to 9.7K by the end of March.
Raft® Survival - Ocean Nomad by Survival Games Ltd had a steady weekly revenue, peaking at $1.6K in late March. Its weekly downloads were highest at 10.5K in early January before declining to around 5.3K by the end of March. The weekly active users for this game started at 21.5K in mid-January and saw a slight drop to 18.3K by the end of March.
ARK: Survival Evolved from Studio Wildcard experienced stable weekly revenue, ranging from $0.8K to $1.5K throughout the quarter. Weekly downloads were relatively consistent, reaching a peak of 2.5K in late January. The game’s weekly active users started at 10.9K in late December and slightly decreased to around 8.4K by the end of March.
Frostborn: Coop Survival by Kefir showed a decline in weekly revenue, starting from $1.8K at the end of December and dropping to $0.5K by the end of March. Weekly downloads followed a similar trend, peaking at 1.7K in late January before dropping to just 81 by the end of March. The game’s weekly active users started at 2.6K in early February and decreased to 402 by the end of March.
Westland Survival - Cowboy RPG from Helio Games had its weekly revenue peak at $1K in mid-February, followed by a decline to around $0.6K by the end of March. Weekly downloads saw a significant peak at 4.1K in mid-January, but eventually dropped to 679 by the end of March. The game’s weekly active users started at 6.9K in mid-January, fluctuating before ending at around 3.2K by the end of March.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.